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TerraWorld - Automatic Level Designer for Real-World Locations

Discussion in 'Assets and Asset Store' started by TerraUnity, Nov 27, 2019.

  1. TerraUnity

    TerraUnity

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    @Artini Thanks for the good words and asking the question. Since a lot of users asked for this, let me echo what announced earlier for future reference:

    We'll add other templates like desert, grassland... every few weeks in a row so that we can bring back missing ones with the new system and eventually add new ones to the Realistic category.

    FYI, Realistic Forest template was a R&D project which took us about 2 months to wrap up since we have introduced Runtime Spawners and a lot of art stuff and new features for it... so reviewing this template and its techniques used to create this lush environment will keep you entertained playing around with it for some time. Stay tuned for the new templates.
     
    StevenPicard likes this.
  2. Artini

    Artini

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    Thanks for the explanation. Realistic Forest looks amazing.
    Will wait for the other templates, then.
     
    TerraUnity likes this.
  3. TerraUnity

    TerraUnity

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    Thanks, we try our best to deliver new templates with the quality of current forest graph, so in the meantime you can learn and practice with it until we release others. It is also very welcomed and appreciated if you share your creations with TerraWorld in our Discord server here: https://discord.gg/9J6Jk7B
     
  4. TerraUnity

    TerraUnity

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    Create a beautiful realistic forest in Unity 2022

     
    blacksun666 likes this.
  5. TerraUnity

    TerraUnity

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    Thanks to @Psyche_ for these amazing shots. All scene has been generated and rendered with TerraWorld via a custom graph:

    Click on the images for 4K size


    1.jpg

    2.jpg

    3.jpg

    4.jpg

    5.jpg
     
  6. TerraUnity

    TerraUnity

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    Here comes another great project from our team, put on your VR goggles :cool:




    This 3D 360 VR capture is from a scene generated by our solution "TerraWorld - Automated Level Designer" plugin in Unity engine, which can be viewed from VR goggles. The experience will let you feel the immerse of created 3D nature with a touch of phantasy mood to it.
     
  7. TerraUnity

    TerraUnity

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    Hey guys, put on your Quest 2 headset and get immersed in a very high resolution and detailed 3D nature created by TerraWorld: https://terraunity.com/community/topic/lakeside-virtual-reality-tour-vr-demo/

    1-1.png
    2-1.png
    3-1.png


    The area used to make this demo is Rätikon in Austria, with some custom edits. The purpose of making this demo is to show some capabilities of TerraWorld software. You can easily create different scenes and use them in your projects, have fun!
     
    StevenPicard likes this.
  8. TerraUnity

    TerraUnity

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  9. TerraUnity

    TerraUnity

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    Let's have fun in Mount Rainier ;) Put on your Quest 2 goggles and play for free...


     
  10. TerraUnity

    TerraUnity

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  11. TerraUnity

    TerraUnity

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    Waiting for new templates in TerraWorld? "Realistic Desert" is going to be ready and available to all of our users for the next week ;)

    TerraWorld_Desert_Day.png

    TerraWorld_Desert_Night.png

    We put a lot of art stuff and customized features for this template, have fun.
     
    blacksun666 likes this.
  12. TerraUnity

    TerraUnity

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    So we are finally moving forward to support TerraWorld in SRP (HDRP/URP) pipelines and development of our custom shaders has been started and the progress is fast and cool.

    In the meantime, we have developed a scene converter solution more than a year ago for our users so they could bring their generated scenes by TerraWorld from built-in pipeline to SRP project templates. Following is the updated instructions to port your scenes from BIRP to SRP before we release dedicated HDRP & URP variants of TerraWorld as new products:

    Using the built-in scripts in TerraWorld 2.51.1 in Unity 2021.3.8 (this version works the best for now until Unity addresses instanced shader errors as reported here: https://forum.unity.com/threads/ver...for-drawmeshinstanced-calls-in-codes.1331346/)



    Setup Instructions:

    - So there is no need to update any scripts from our forums since they already come with TerraWorld ver. 2.51.1, but you only need to open up the script "ExportSceneToSRP.cs" in your IDE and uncomment the line: [MenuItem("Tools/TerraUnity/Export Scene To SRP (Experimental)", false, 20)] so that the converter will be revealed and being accessed from the menus Tools/TerraUnity/Export Scene To SRP (Experimental)

    - After selecting the menu "TerraUnity/Export Scene To SRP (Experimental)" TW's scene converter will automatically generate a unitypackage out of your current scene including all dependencies put in your project's root directory next to the Assets folder. This package can be imported into any SRP (HDRP/URP) projects and you only need to run Unity's material conversion process to convert scene materials into the proper ones based on template.

    - Since auto installer will not run in SRP projects, one more manual step is needed. Open up Project Settings window and go to the Player section, under "Scripting Define Symbols" add "TW_HDRP" if you are in HDRP or add "TW_URP" if you are in URP project and hit Apply button so that some functionalities will be unlocked such as grass being rendered also in game mode.

    - If materials are not the same as in original's project in BIRP, then simply select that material and change its settings since sometimes Unity fails to retrieve original settings while converting materials (e.g. in URP, I had to select grass materials and change their "Render Face" to "Both" & activate "Alpha Clipping" to make them cutout as shown)








    Source: https://terraunity.com/community/to...rd-rendering-pipeline-to-hdrp-urp/#postid-153
     
    MaximumTre likes this.
  13. eKyNoX

    eKyNoX

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    Hello, does Terraworld takes into account the z-axis? I mean in case I want to use it on planets or even a solar system?
    I don't think so but maybe is there any plans for it? It would be ultimate!

    Thanks anyway
     
  14. TerraUnity

    TerraUnity

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    @eKyNoX I think by z-axis you mean the heightmap curve and terrain rotation to create planet shaped surfaces which in this case this is not possible in TerraWorld since it uses Unity's built-in terrain system and it doesn't support these features. FYI, I'm not aware of any terrain systems in any engines to support planetary terrain system unless they are simple or quantized meshes due to physics and other optimizations and limits!
     
  15. jreidland

    jreidland

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    For some reason under realistic I only see the forest template.
     
  16. TerraUnity

    TerraUnity

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  17. Marek_Bakalarczuk

    Marek_Bakalarczuk

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    Is realtime streaming is available? I need tool to make flight sim
     
  18. TerraUnity

    TerraUnity

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    Marek_Bakalarczuk and Rowlan like this.
  19. blacksun666

    blacksun666

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    @TerraUnity Does TerraLand include the city builder now as shown in the videos? Can't see it mentioned on the asset store release notes?
     
  20. TerraUnity

    TerraUnity

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    The city builder solution is a separate product but its streaming features will be added to TerraLand 4 soon and will be released to public. For more information on the geo-referenced city generator from our team, please follow up on the socials and Discord to get notified about its information and release date.
     
    blacksun666 likes this.
  21. ibyte

    ibyte

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    Hi What is the status on is template?
     
  22. TerraUnity

    TerraUnity

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    To give you a heads up on the planning for templates and TerraWorld ecosystem, a new product TerraWorld Lite will be under Beta stage starting from Today and Templates will come as a separate paid package with new graphs and improvements for this new kid soon.

    This is to have it in a more organized product development and maybe a yearly subscription where it includes a lot of art stuff and modeling/texturing/materials/effects which needs our art team to be dedicated to its development and maintenance to stay in sync with latest TW features and development.

    This will be tied with our other SRP Shaders package which we previously showcased to support all 3 pipelines of BIRP, HDRP & URP as HDRP & URP variants of TW will be released after the Lite version.