This looks really good. I had a couple questions: 1. Is this able to generate at run-time? I would like to be able to generate procedurally. 2. How do you handle spawning custom assets that are POI's (Points of Interest)? Let's say if I wanted to spawn some assets that were houses or towns can this be automated or do I need to do it by hand? If so, does it handle flattening and texture changes underneath the asset? 3. Any plans for path and road generation (I am thinking dirt or gravel paths and roads.) Thanks!