Hi everyone, TerraVol is a voxel terrain engine which will certainly raise your interest if you are looking for realistic terrains with powerful features like creating holes (in real-time), caves, overhanging cliffs, etc. In other words, you get the power of Minecraft-like games combined with realistic, good-looking environments. With TerraVol, you get true volumetric terrains. In TerraVol, terrain geometry isn't defined by a simple height map but is instead stored in a more complex 3D structure, using voxels. This gives you a total freedom on your terrain shape and allows you to build more realistic environment and give a deeper experience to the player which will be able (for example) to dig holes just like in Minecraft, in real-time. Get it here: https://www.assetstore.unity3d.com/#/content/8131 Demos (webplayer): Procedurally generated terrain, with dynamic generation real-time terraforming. Features: Core functionnalities are multithreaded to get a lower impact on the frame rate. Procedural terrain generation in real time using Perlin noise. [See the result in the demo] Infinite terrains. Supports heightmaps on finite terrains. Real time terraforming. [Try it in the demo: just click!] Optimized saving system to store terrain information in a file. Dynamic and fast loading. Easier to sync voxels in a multiplayer context. Supports as many type of blocks as you want thanks to the BlockSet component. Customizable terrain texturing. Supports multiple materials. Compatible with RTP3 (recommanded but not included). Vegetation placement (trees, etc.) using your own assets. [Look at trees in the demo] Powerful grass generator. [Look at grass in the demo] In-editor builder tool. 3D A* path finder with path smoothing. [Try it in the demo: press 'I' to set the start point at your position, then move where you want and press 'I' again to display the path (if it exists)] Possiblity to limit the size of your terrain in X and/or Z direction. Very useful for 2.5D games. Note: a question which is often asked is "is TerraVol compatible with standard terrains / world composer?". The answer is no. TerraVol has nothing to do with standard Unity terrains, and so isn't compatible with world composer neither. TerraVol uses it's own meshes to render terrain. In-Editor Builder Tool features: Choose between different brushes: cube, sharp cube, sphere, or cylinder. Choose between different actions: dig, build, flatten, paint. Choose between any type of block you want. You can add as many type of blocks as you want thanks to the BlockSet component. Start the tool, click on the scene view, and press 'B' at anytime to build more terrain all around you. Press 'Z' to undo your actions. You can undo as much actions as you want (since you opened the map). Toogle between "One action per click" / "continuous editing". Toogle "Delta-edit" mode and customize brush strength. Note about grass placement: if you want to place/remove grass, you have to create a new type of block in the Block-Set with 'vegetation enabled' property set to what you want. Then, simply select it in the 'Current type of block' select-box and choose the 'Paint' action to affect the ground without modifying terrain shape. This may look a bit unintuitive, but this is mandatory because terrain creation is driven by blocks data only (ie. voxels). Documentation: http://terravol.com/doc/ API reference: http://terravol.com/api_v2/ Note: from version 2.0, only one terrain can be used in a scene. This should not be a problem as you can model it the way you want and use multiple materials on it. I hope you will enjoy it!