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TerraLand 2 – High Quality Photo-Realistic Terrains from Real-World GIS Data

Discussion in 'Assets and Asset Store' started by TerraUnity, Jan 5, 2016.

  1. twobob

    twobob

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    Backporting 3 to Unity 5.6.6 was trivial as I recall. Maybe a few Seed declarations or other reverse engineered API namespace adjusts but nothing major I don't think.
     
  2. TerraUnity

    TerraUnity

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    That's great, thank you.

    Yes, it's a few changes and inserting pre-processors in some places. Actually we had to drop Unity 5.x support as terrain API is changing a lot recently, so keeping a universal solution seems impossible in near future.
     
  3. GorkaChampion

    GorkaChampion

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    Hi, I just found this asset today. One question: Once you download the map and export it to Unity Terrain, is it possible to use it with Vegetation Studio Pro for instancing the Terrain Textures, grass and trees?
    Thanks.
     
  4. TerraUnity

    TerraUnity

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    Yes, absolutely. TerraLand creates terrains on top of Unity's built-in terrain system and generated terrains are compatible with Terrain system's stock tools or any other 3rd party assets that work on Unity terrains.
     
  5. GorkaChampion

    GorkaChampion

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    ok, I'm a bit confused about this asset....
    1. with this asset you can use it to your own game or it's just some special pack for simulation / flying?
    2. Is it a replacement for WorldStreamer (NatureManefacture) on your own game?
    3. Can you access all your tiles (maps) on your scene to keep editing them and modify them with Gaia (For instance Stamping new Heighmaps)? Is it 2018.3 multi tile compatible?
     
  6. ForceVFX

    ForceVFX

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    Hey, I think I can answer those.

    1) Yes. Think of it as an asset generator, Textures/Splat Maps/Terrains/Various terrain utilities
    2). No, it is an "alternate" streaming solution..World Streamer is more...complex tech?
    3).Yes, It's great for use in other tools, all files are stored locally.
    4) 2018.3 is in beta, and I'm pretty sure if not supported now, they are working on it.

    p-
     
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  7. TerraUnity

    TerraUnity

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    Why are you at all? Everything is there for you to get started in the first 2 posts of this thread. In addition to all @ForceVFX said above, here are the answers to your questions.

    TL is a complete suite for terrain generation from real-world GIS data and also a complete toolset for terrain editing in Unity whether they are generated by TL or user custom terrain data.

    TL's streaming system deals with huge datasets of Heightmap/Imagery for terrain creation which are outside Unity projects and not imported in project at all. It means you can create a geo-server somewhere in your hard drive, save elevation/imagery data files in it (possibly terabytes of them) and use the runtime streaming handler in TL to stream them in gameplay and in real-time.

    Yes, generated terrains can be edited with any other 3rd party assets as mentioned before. In Static World Mode of TL where you generate terrains in the editor, you have access to all terrain objects and their physical data files to edit/update them using TL's built-in tools or any other tools.

    https://forum.unity.com/threads/rel...world-environments.532304/page-4#post-3860908

    The multi-tile feature in Unity 18.3 is just a more visual representation of the multi tile terrain system which was already only achievable through the terrain API and is more automatic now. This has nothing to do with TerraLand's built-in multi-tile support and they both work on the same subject alongside each other.
     
  8. Jaan_Doh

    Jaan_Doh

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    Hello,

    This product looks awesome,
    But I am very new to unity,
    I have only tried it a few times and found it difficult.
    If I purchase this product, will I be able to download and use in my fps game the map of india and its terrain?

    Thank you.
     
  9. TerraUnity

    TerraUnity

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    @Jaan_Doh Thanks for the kind words. Yes, you can absolutely use TL in any projects targeted for any platforms as you can define resolutions and details by yourself based on target platform or if you want to use custom shaders/assets/graphics. Also TL has global coverage to obtain its data so no matter where you want to generate terrains from on the Earth.

    Watch video tutorials and showcases here: https://www.youtube.com/user/TerraUnity
    Join our Discord channel here to chat with us and the community here: https://discord.gg/uZKmAy9

    And follow latest announcements and releases or ask future questions in this thread here: https://forum.unity.com/threads/rel...-terrains-for-open-world-environments.532304/
     
  10. Apposl

    Apposl

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    Oh I'm gonna have to buy TerraWorld. I hope that's still progressing nicely!
     
  11. TerraUnity

    TerraUnity

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    Yes we are heavily working on this pack and hope to have a release in 2 months. Stay informed by joining on our Discord channel here: https://discord.gg/uZKmAy9

    A little teaser:
     
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  12. jestermaximusJr

    jestermaximusJr

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    Hello, I bought TerraLand 3 a while back and am wondering if there is there a way to batch convert tiles into meshes? I know you can use Terrain2Mesh to convert 1 terrain at a time, but given the number of tiles I'm trying to work with it's very very slow. Thanks, great asset!
     
  13. TerraUnity

    TerraUnity

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    There is no built-in solution in TerraLand to batch convert tiles into meshes but writing one on top of the current Terrain2Mesh processor in TL is easy to do. Are the tiles heightmap data files? And why do you need to convert them into meshes?
     
  14. jestermaximusJr

    jestermaximusJr

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    I'm a beginner/intermediate coder at best and am trying to build a tabletop map app for Hololens. I'm fairly sure I don't want to use terrains for a couple of reason: 1) I want to create dynamic meshes at the edge of the tiles to make the map appear to be a solid object (like this). To do that I need to match up the verts of the map tile and the dynamic mesh. I don't know how to do that with a terrain. 2) I'm using a custom shader to clip the tiles at a set distance from the center of the map to achieve scrolling effect like the example above. 3) Since I'm eventually deploying to a mobile device I don't think I want to have to recalculate the TerrainData from the .raw file every time I load a tile (which could be quite frequent since the user could scroll the map quickly, meaning lot of tiles would need to be loaded quickly).

    Please let me know if any of my reasons don't make sense. I've used your Download editor to download a bunch of .raw tiles + imagery.

    Thank you for your reply!
     
  15. TerraUnity

    TerraUnity

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    TL's Streaming system does it with terrain tiles:



    &



    and a couple of other videos in our YouTube channel.

    Tutorial here:



    This could be done with terrains too but it's much easier with meshes.


    It's true, meshes's data can be updated faster than terrains especially when dealing with mobile platforms, so I think this is the right way of doing it as you said.

    I really like to help but we are currently very busy with our new product so I don't think there will be a built-in solution for now, but ask whatever question comes to your mind.

    P.S. TerraLand's latest version thread is here: https://forum.unity.com/threads/rel...-terrains-for-open-world-environments.532304/

    Also you can join our Discord channel and chat with us here: https://discord.gg/uZKmAy9
     
  16. TerraUnity

    TerraUnity

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  17. TerraUnity

    TerraUnity

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    Our latest product "TerraWorld" is now released on AssetStore.

    If you own TerraLand, you will get the package with extra 30% off as an upgrade as promised along with the initial 50% off for a limited time, so if you go to AssetStore the price would be $49.99 instead of 69.66 as regular price.

    After 50% introductory sale price ends, TL users will still receive 30% off for the original price ranging around $150, so don't miss the chance.

    TerraWorld on AssetStore: https://assetstore.unity.com/packages/tools/terrain/terraworld-156561

    More info on TerraWorld:
    https://forum.unity.com/threads/rel...vel-designer-for-real-world-locations.784217/
    http://terraunity.com/TerraWorld
     
  18. TerraUnity

    TerraUnity

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    The upgrade path on our website is setup now and working as it should. So if you already bought TerraLand from our website, you can get TerraWorld package with 30% discount for $49 as you would on AssetStore too.

    TerraUnity customers can upgrade with 30% discount from here: http://terraunity.com/product/terraworld/
     
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