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Terrains and Perlin noise.

Discussion in 'Scripting' started by Kazemc, Sep 1, 2013.

  1. Kazemc

    Kazemc

    Joined:
    Aug 20, 2012
    Posts:
    2
    Hello! I am interesting in making procedural terrains. I have been worked with voxels like a month and i realised that it was not what i was looking for. I have read about unity's terrains and heightmaps and I want to know how to implement my Perlin noise function to act like a heightmap. Obviously I want them to be continous. Thanks :)
    (Soory for my English, I am Spanish D:)
     
  2. Frostbite23

    Frostbite23

    Joined:
    Mar 8, 2013
    Posts:
    458