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Terrainlayer GUIDS cannot be extracted from AssetBundle

Discussion in 'Editor & General Support' started by codymartin2005, Mar 16, 2019.

  1. codymartin2005

    codymartin2005

    Joined:
    Dec 29, 2015
    Posts:
    7
    Hello,

    Recently did an upgrade to 2018.3 and am running into an odd issue with terrains. My game is structured so that users can build their "world" in a separate project and then create an asset bundle for the scene. The scene is then loaded into the main program for display.

    My problem is that once I create my asset bundled world (simple project using "FantasyEnvironments" terrain), upon downloading and additively loading it in the main game, the layers do not show up. In the console view I have the following errors:

    Could not extract GUID in text file Assets/_TerrainAutoUpgrade/layer_ground_grass(3.000,3.000)(0.000,0.000)(0.000,0.000,0.000),0.000,0.000.terrainlayer at line 10.
    Could not extract GUID in text file Assets/_TerrainAutoUpgrade/layer_ground_road(3.000,3.000)(0.000,0.000)(0.000,0.000,0.000),0.000,0.000.terrainlayer at line 10.

    The GUIDs in the two files are all 0s.

    I have confirmed that the world will load in it's own project without issue.

    Any one have any ideas or have run into the same problem?

    Thanks,
    Cody