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TerrainAutoUpgrade Asset Names are Crazy

Discussion in 'World Building' started by benthroop, Apr 7, 2019.

  1. benthroop

    benthroop

    Joined:
    Jan 5, 2007
    Posts:
    263
    This is in 2018.3.7f1

    The new terrain system is generating some files that have filenames that are very challenging for file systems and source control. PlasticSCM is choking on some of these in my case.

    layer_GrassGrass_norm(12.000,12.000)(0.000,0.000)(0.000,0.000,0.000),0.000,0.000.terrainlayer

    Is not a cool filename to be dealing with. Could someone on the Unity team consider something a bit safer? I'd prefer to have no parenthesis, no commas, and no periods. A unique hash value would be better if it used safe characters.

    layer_GrassGrass_norm_NDFDUC84GHDUCCNAQW92123.terrainlayer

    would be fine.

    Thanks!
     
  2. Fabien_Pixtunes

    Fabien_Pixtunes

    Joined:
    Nov 11, 2020
    Posts:
    2