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Terrain upgrade filenames are much too long

Discussion in '2019.1 Beta' started by Rowlan, Jan 16, 2019.

  1. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    I noticed several issues with Win10 itself, e. g. project folder size calculation wasn't possible anymore. Or when you click "Show in Explorer" on a project file in the Unity Editor, it only opens the explorer, but doesn't navigate to the file.

    I tracked the issue down to the file names being much too long, they exceed the limit of 256 characters.

    It happened e. g. after I imported the Meadow Environment from the asset store. Example of an upgraded filename:

    Assets/NatureManufacture Assets/Meadow Environment Dynamic Nature/Demo Scenes/_TerrainAutoUpgrade/layer_T_ground_meadow_soil_01_A_SMT_ground_meadow_soil_01_N(4.000,4.000)(0.000,0.000)(0.000,0.000,0.000),0.000,0.000.terrainlayer.meta

    That alone is 232 characters, put that into a proper project structure and you go beyond 256 characters easily.

    I suggest not creating artificially long filenames which contain coordinates and what not.

    Happened also on 2018.3, but that crashed after the import. I thought I'd try with the latest alpha, which didn't crash.
     
    beerbellybuffalo and Waterlane like this.
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,132
    Waterlane and Rowlan like this.