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Help Wanted Terrain trees turn blue and 2D on distance

Discussion in 'General Graphics' started by lauraromanc, Jun 14, 2021.

  1. lauraromanc

    lauraromanc

    Joined:
    Jun 14, 2021
    Posts:
    1
    It's my first time using Unity and I'm making a cartoon environment for my graduation project but I'm a little worried because the trees turn 2d and blue on distance. I need to render the final result in less than a week but I can't work this out. Also, grass and small plants disappear on distance. What is the problem? When I drag the trees directly to the environment they look normal and don't disappear, but it's a big scene and it would take a lot of time, and also it doesn't work for the grass, mushrooms, and flowers. Any help is appreciated! Thanks in advance.

    Bluetrees.png Bluetrees2.png Bluetrees3.png Bluetrees4.png
     
    Last edited: Jun 14, 2021
  2. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    1,822
    @lauraromanc
    Under the Scene tab, click on mip map and change it to shaded. Hopefully this works.
     
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