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Resolved Terrain trees being culled in VR

Discussion in 'AR/VR (XR) Discussion' started by frostbyte0085, May 4, 2020.

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  1. frostbyte0085

    frostbyte0085

    Joined:
    Jan 1, 2019
    Posts:
    5
    There is an issue with terrain objects being culled in VR mode as I look around the scene.
    The result is that shadows disappear in certain orientations.
    Cascade distances seem to be fine and it works correctly in non-VR mode.

    Is this a known bug, or perhaps I am missing something?
     
  2. ABishopArt

    ABishopArt

    Joined:
    Jan 15, 2018
    Posts:
    2
    I'm having the same issue, has anyone found a solution to this?
     
  3. arfish

    arfish

    Joined:
    Jan 28, 2017
    Posts:
    782
    Think the billboarding facing the player at distance is broken too. It's the same in both Unity 2019.4, and 2020.1.
     
  4. Shaunyowns

    Shaunyowns

    Joined:
    Nov 4, 2019
    Posts:
    328
    Hey there, can you report a bug so our team can take a look!
     
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