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Resolved Terrain Tree Shadows Disappearing When Getting Closer in URP

Discussion in 'Editor & General Support' started by alttabb, Jan 3, 2021.

  1. alttabb

    alttabb

    Joined:
    Dec 2, 2019
    Posts:
    3
    Hello,

    I am running into an issue where the speedtree shadows on my terrain disappear as I get closer to them. I am using the asset provided by SpeedTree as the source for my trees. In addition, my project is using the Universal RP and the build platform is set to Android since I will be building this into Oculus Quest. Attached are some screenshots to demonstrate the issue and show my current settings.

    Not sure if I am missing a setting or something is checked/unchecked.

    Any help is greatly appreciated!!

    Looks fine from this distance:
    1.png

    Disappears gradually as I get closer:
    2.png


    Quality Settings.png URP Asset Render Settings.png URP Asset Settings.png


    EDIT: Issue solved by changing the Near Plane Value to 10 under the Directional Light shadow settings.



     
    Last edited: Jan 4, 2021
  2. JerZooo

    JerZooo

    Joined:
    Sep 18, 2018
    Posts:
    1
    Did you know that you just saved my life?