Hey, everyone! As the title of the post suggests, there is a new version of our Terrain Tools package out now. The version number is 2.0.0 and works with 2019.2 ( there may be some weird UI stuff in 2019.3 ). For this update, we focused on giving you better tooling for painting materials which ultimately led to more functionality to all the tools in the form of Brush Filters. Brush Mask Filters are basically functions you can add to our tools via the tool's UI that modify the brush mask texture used for painting. Atm, it starts with a white texture and the end result is multiplied by the selected mask texture but we are considering passing in the selected brush mask instead of the white texture at the start of the stack. Here's the changelog: Brush Mask Filter Stack and Filters and added Brush Mask Filter Stack to each tool Wind Erosion bug fixes. Looks great! Noise Editor Window and new noise type "Strata" TerrainToolbox Material Updates Can import Splatmaps with the Terrain Toolbox Bug fixing for Terrain Toolbox Gizmo Terrain visualization utilities in Terrain Toolbox Improved Paint Texture tool. Now uses brush controllers for size, rotation, etc. Reorderable Layer List/Palette Assets Eyedropper feature for Paint Texture Tool that selects the most prominent Terrain Layer in a given area Fixed Mesh Stamp Tool Moved Mesh to RenderTexture to public API for folks to use in their tools Ability to generate noise based on input Texture. Noise Filter uses this to pipe the heightmap into the noise generation for another way of doing strata Options to "Reset" brush settings to defaults added to Tool foldout headers Removed AssetDatabase.Refresh from static constructor of NoiseLib LOTS of bug fixing We also probably introduced some bugs so if you find any or have any questions, let us know!