Hey Terrain team, First I'd like to thank you for your great work, it's really welcome, Unity terrain system needed a polish I studied game design and game dev in general so I know how "playtest" and feedback is important during a dev process. So here is what I think as a level designer about the terrain tool sample I just downloaded and tested from github : -The most amazing new feature for a level designer is the mesh stamp tool because you can be really precise when creating a terrain. The only thing I regret here is that I can't convert (yet ?) my ProBuilder shape into a terrain stamp. You certainly know this important step when building a virtual world : blocking. For indie devs like me, having a tool where you can convert this blocking into a optimized and smooth terrain really improves the workflow. (For now I just use the community script "mesh to terrain" and it's working well, but the workflow could be better) So for me it's making sense : the forum here, world building, groups Probuilder team and Terrain team (maybe it's actually the same team) Would you be able to make a probuilder stamp, with automatic updates ? For example, I create terrain and draw a shape on it with the poly shape tool from probuilder. I connect the shape to the terrain and bam ! I have a terrace created with very precise control over it. I think it would be great and that a lot of people, (level designers) would really enjoy it. -For anything else, but it's kind of the same, every tools would really benefit a more precise control after stamping, with auto updates. For example, I would love to see a spline controller for the bridge tool. Just imagine how the workflow would be smooth If you could just control bridges and roads with a simple spline. (Because to be totally honest, I won't the bridge tool without this feature. I'd rather make precise probuilder bridge shape and convert it into a terrain with mesh to terrain script). Same for the terrain stamp tool, you could have a gizmo to move the stamps (mountains) I know the new terrain is a work in progress, so seeing that the new tools are going more more to a precise terrain engine, I take the opportunity to make these suggestions, that I hope will inspire you. Have a nice day and thanks again for your work, Jonathan.