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Terrain Textures suddenly extremely muddy

Discussion in 'Editor & General Support' started by Zuon94, Mar 22, 2012.

  1. Zuon94

    Zuon94

    Joined:
    Aug 4, 2011
    Posts:
    11
    So, I've been working on my game for a long time now, back when Unity 3.3 was out. I have since upgraded to 3.4, and again to 3.5. Anyway, I'm working with a 2000x2000 terrain model, 513 heightmap resolution, the Terrain Toolkit addon, and three 1024x1024px textures. Now, everything was working swell for a long time now, but recently I decided to add some trees to my game. I created a tree, which made one below the terrain. No big deal, I was going to make it a prefab anyway. But after I made the tree and went to mass-place it, I noticed that my once moderately detailed textures now look like a single flat color (the only shading is due to the sun.)

    What happened? Is there any way I can fix this? It looks the same when I export the project too.
     
  2. sea wind

    sea wind

    Joined:
    Mar 22, 2012
    Posts:
    3
    I also found the problem, but I also don't know how to solve