Hi, I am building something for Android. Everything seems fine until one day I notice a "pixelation" on the ground texture. Not sure how this come about, I tried to play around with the mipmaps without luck. I decided to remove all texture but leave one to see what happen. Apparently up to certain area, the same texture seems to pixelize/show boxes. The area of the map is 500x500 but this separation from "good" looking into bad seems to happen around 60% through. It happens only in Android device (Galaxy Note). Running it on Editor seems fine. Any clue why this is happening?