Hi! I feel like I searched the whole Internet with the intent to crack the question how the terrain textures in World of Warcraft looks so crisp on the edges (it looks like there is no blending between terrain textures). For example, please look at the edge between the roads and the grass texture, it looks so sharp compared to the basic texture layering in Unity: The terrain texture brush in Unity has always soft edges, even when the settings are all set to a hard edge brush. Why is that the case? Is it because the terrain has to few polygons? I thought maybe they use partial transparent terrain textures but I found no information about that. The only slightly useful information I found, was in a BlizzCon 2013 Art Panel Video. But it doesn't explain the edges. Can someone please enlighten me? How does the edges between the grass texture and the path texture looks so crisp? How could I achieve that effect? Thank you.