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Terrain texture improvements

Discussion in 'World Building' started by Mecasapien, Oct 18, 2018.

  1. Mecasapien

    Mecasapien

    Joined:
    Oct 17, 2015
    Posts:
    6
    For me it is essential to have the height blend, distant and detail noises, colormap, bunch of textures, per texture adjusts like tint, brightness, tessellation, normal and scale.

    shadergraph support like we do in Unreal engine

    Import Raw files and scale through multiple terrains, so you import one raw file(with increased maximum resolution from 2048) and scale it 20 times and when you create a neighbor terrain it continues.

    slope and height selector for automatic placement of a cliff texture between 50 and 90 degrees slope and a shore sand from 0 to 100 maximum height, 800 to 1000 for snow

    Pen pressure sensitivity, of course dont even think call a tool brush without pressure sensitivity
     
    Last edited by a moderator: Oct 18, 2018
  2. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    I have merged your posts into one. In future have respect on forum, especially in the staff-frequented areas.