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Terrain texture black at runtime

Discussion in 'World Building' started by taskmagee, Apr 13, 2022.

  1. taskmagee

    taskmagee

    Joined:
    Sep 16, 2018
    Posts:
    31
    I created a terrain using Gaia and used it to paint the terrain using Gaia's default 4 textures. After the terrain was painted, I updated the shader using Microsplat. When I add additional textures to microsplat and paint them on the terrain, the textures show up black at runtime. When I exit runtime, the textures remain black. Can anyone advise me on how to fix this issue.