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Terrain stuff are brighter after opening different scene

Discussion in 'General Graphics' started by adm-gdev, Apr 16, 2022.

  1. adm-gdev

    adm-gdev

    Joined:
    Mar 18, 2021
    Posts:
    2
    Hi all,

    Please help :)

    We are producing a game and we discovered problem with brightness of terrain stuff (trees, grass, etc.). We have bunch of scenes in our game and after the launch when e.g.first scene (map) is opened everything is fine but when we close that scene and go to e.g.second scene (map), in second scene terrain stuff(grass, trees) are more brighter than it should be. It's the same vice versa, when we open second scene as first when game is launched, first scene has brighter terrain stuff until game is closed.

    Right now we are using BiRP with Gamma coloring (we tried with Linear and problem is still here)

    How scenes should look (they look like this when they are opened first):
    AF good.png RV good.png

    How "first" scene look after "second" is opened first after the game is launched:
    AF bad.png
    How "second" scene look after "first" is opened first after the game is launched:
    RV bad.png
     
    Last edited: Apr 16, 2022
  2. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,639
    Each scene has it's own lighting settings:
    https://docs.unity3d.com/Manual/lighting-window.html

    Some scenes can have more environmental lighting than others. Pay attention to which scene is the "Active" scene. When you have multiple scenes open, Unity will use the render settings in the active scene.