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Terrain Streaming Texture Cache

Discussion in 'World Building' started by Binary42, Oct 9, 2018.

  1. Binary42

    Binary42

    Joined:
    Aug 15, 2013
    Posts:
    207
    Hi, with using streaming from disk for huge terrains, the same textures are loaded over and over again along with other recources. This costs valuable milliseconds. Is there a way to keep those Textures in (gfx) Memory and just apply them to a freshly loaded terrain tile?