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Terrain Raise texture

Discussion in 'Editor & General Support' started by skullred, Oct 22, 2014.

  1. skullred

    skullred

    Joined:
    Dec 24, 2012
    Posts:
    49
    when I try to create the hills / mounds through the appropriate instrument textures are ruined terribly. Here's an example:

    How do I fix this?
     
  2. drewradley

    drewradley

    Joined:
    Sep 22, 2010
    Posts:
    3,063
    You really can't fix it using Unity terrains as they use planar UV mapping from the top so it will always stretch when you have really steep inclines and the steeper, the more it stretches. Check this out for more help.
     
  3. skullred

    skullred

    Joined:
    Dec 24, 2012
    Posts:
    49
    I understand ... there is a simple tutorial on the net to learn how to use it? (Maybe a video).

    EDIT
    I solved it.
    Anyone who serve the method for triplaning look here:
    http://forum.unity3d.com/threads/fa...planar-projection-on-built-in-terrain.113956/
     
    Last edited: Oct 23, 2014