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Terrain Pixel Error without changing Terrain's look with distance

Discussion in 'General Graphics' started by citadelind8, Aug 1, 2016.

  1. citadelind8

    citadelind8

    Joined:
    Jun 1, 2015
    Posts:
    19
    Hello,
    Please Watch video on vimeo :
    Alongside following explaination to understand the point I want to explain.

    I am working with terrains and I want to set pixel error for improving performance on mobile devices
    So far it working

    But another problem arises. The problem is not that the terrain deforms from originally shaped, but the changes happens to be disappear when seen from near disntance.

    if possible, I want to have it in a way that pixel error value may deform terrain but it doesn't get changed when seen from far and from near distance, and want to make it static (be it deformed but static).

    Hope the reader is able to get what I want to convey.
    Please anybody there who can let me know if this is possible and if YES then how it is possible.?


    Thank you
     
  2. MTUA

    MTUA

    Joined:
    Oct 26, 2018
    Posts:
    29
    Hello, good day.
    I'm afraid it's not possible. The complexity of the terrain reduces with distance and as such cannot hold the amount of detail you are hoping to retain.