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Terrain Painting

Discussion in 'General Graphics' started by MonkeyKasai, May 30, 2018.

  1. MonkeyKasai

    MonkeyKasai

    Joined:
    Jan 4, 2014
    Posts:
    40
    Hey guys,
    I was watching through the Live Link video between megascans and unity.
    Can someone explain what is happening when he paints on the terrain. Does he use the new HDRenderpipeline to have multiple materials and then use masks to paint the different materials?
    Does anyone know how to set this up?

     
    Last edited: May 30, 2018
  2. MrJimGamer

    MrJimGamer

    Joined:
    Nov 24, 2015
    Posts:
    17
    I made it work buddy tnx for linking the video cause it gave me the idea right way to make it tnx a lot and it works really good with the max of 4 materials to blend
     

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  3. MonkeyKasai

    MonkeyKasai

    Joined:
    Jan 4, 2014
    Posts:
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    How did you get it to work? I using the multiple layered shader but can't seem to figure out how to paint the masks
     
  4. MrJimGamer

    MrJimGamer

    Joined:
    Nov 24, 2015
    Posts:
    17
    Unity is something else,well u are supposed to take the terrain painting data texture and hoock it up on the layerd material as a mask.
     
  5. treyce

    treyce

    Joined:
    Dec 21, 2017
    Posts:
    11
    Looks good man, nice.
     
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