Hey guys, I was watching through the Live Link video between megascans and unity. Can someone explain what is happening when he paints on the terrain. Does he use the new HDRenderpipeline to have multiple materials and then use masks to paint the different materials? Does anyone know how to set this up?
I made it work buddy tnx for linking the video cause it gave me the idea right way to make it tnx a lot and it works really good with the max of 4 materials to blend
How did you get it to work? I using the multiple layered shader but can't seem to figure out how to paint the masks
Unity is something else,well u are supposed to take the terrain painting data texture and hoock it up on the layerd material as a mask.