Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Terrain Moves upon play.

Discussion in 'Editor & General Support' started by Unie, Sep 30, 2016.

  1. Unie

    Unie

    Joined:
    Sep 30, 2016
    Posts:
    1
    Hello there!
    I'm trying to apply to a game design school and they recommended me to try make somethingin in Unity or Unreal engine. So i decided to create a small 3d game, however it worked fine for a while but all of a sudden for some reason, when i hitt the play button (Test) the whole terrain moves location wish leaves all the objects hanging in the air and when i stop the play test it moves back to its original location.

    I'm completely new to unity so I expect doing alot of stuff wrong.
     
  2. DroidifyDevs

    DroidifyDevs

    Joined:
    Jun 24, 2015
    Posts:
    1,724
    Select the Terrain and click the "Static" button in the Inspector. This normally shouldn't be happening so I suspect you really messed something up.
     
  3. Dogeveloper

    Dogeveloper

    Joined:
    May 10, 2019
    Posts:
    8
    same problem i discover at some moment i just put a nav mesh agent on my terrain by mistake. fixed now