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Terrain Moves upon play.

Discussion in 'Editor & General Support' started by Unie, Sep 30, 2016.

  1. Unie

    Unie

    Joined:
    Sep 30, 2016
    Posts:
    1
    Hello there!
    I'm trying to apply to a game design school and they recommended me to try make somethingin in Unity or Unreal engine. So i decided to create a small 3d game, however it worked fine for a while but all of a sudden for some reason, when i hitt the play button (Test) the whole terrain moves location wish leaves all the objects hanging in the air and when i stop the play test it moves back to its original location.

    I'm completely new to unity so I expect doing alot of stuff wrong.
     
  2. DroidifyDevs

    DroidifyDevs

    Joined:
    Jun 24, 2015
    Posts:
    1,724
    Select the Terrain and click the "Static" button in the Inspector. This normally shouldn't be happening so I suspect you really messed something up.
     
  3. Dogeveloper

    Dogeveloper

    Joined:
    May 10, 2019
    Posts:
    8
    same problem i discover at some moment i just put a nav mesh agent on my terrain by mistake. fixed now