Hey all, I'm working on some terrain materials for the new terrain system. (Mobile flight game) I'm seeing a very obvious mip transition as I fly in. Is there a setting that can push this out somewhere? My textures base colors are pretty low contrast (snow), but the normal has substantial definition in it, and is getting crunched as well. And if anyone has general info about the new terrain system for mobile, much appreciated as well.
There are a few setting that affect what feels like mip map transitions. One is pixel error (makes the terrain pop in different LOD chunks), the other base map distance (transitions to a low resolution version of a terrain layer composite) and for each texture that you use (in their settings), the aniso level (that controls the actual mipmap transition).