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Terrain in 2018.3.5 , (Standard material) gfx bug

Discussion in 'General Graphics' started by kilian277, Mar 4, 2019.

  1. kilian277

    kilian277

    Joined:
    Jul 13, 2012
    Posts:
    54
    Hello couple of days ago i posted this exact issue on answers but no answer came so i'll try it here again :)

    i recently ported over my game to the latest stable 2018.3.5 and when painting recommenced on the terrains i got some weird lighting issues around the edges of texture interpolations.

    Take a look at the image:


    With just only using albedo channels and nothing else:



    + using the standard built in material (the new one no deprecated ones) and no lightmapping enabled and such just a basic scene with one terrain and a directional light.

    There's nothing much i can do because it's all built in stuff ....

    any ideas ?

    Thanx in advance
     
  2. kilian277

    kilian277

    Joined:
    Jul 13, 2012
    Posts:
    54
    Bump.

    I seriously can't be the only one that has this problem ?.
    The same terrains used before 2018.3.5 worked perfectly , and when i port it to then newest unity version it produces this , surely it is a bug.
     
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