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Question Terrain Heightmap generation issue - results in sawtooth ridged terrain.

Discussion in 'Editor & General Support' started by LuciferTheITGuy, May 28, 2021.

  1. LuciferTheITGuy

    LuciferTheITGuy

    Joined:
    May 9, 2020
    Posts:
    2
    Images attached below of the issue I've been having. The terrain turns into a ridged, jagged mess when the height map is imported.

    I've been processing in Illustrator, exporting as a png, and then converting from a PNG to Raw using Fiji (ImageJ). As far as I can tell the png (shown below) file is fine, as is the raw image. Everything looks fine until the terrain is generated from the heightmap. I imported the same heightmap (albeit the png) into blender and did not have any issue, but viewing both the heightmap and png - they are identical.

    I've tried changing the byte order and depth, but changing either of those just results in a smaller jagged mess that looks nothing like the continents I'm trying to import.

    This is one of the height maps I'm trying to import. I've added a gaussian blur in as well which did not help with the issue.