Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only.

    Please, do not make any changes to your username or email addresses at during this transition time.

    It's still possible to reply to existing private message conversations during the migration, but any new replies you post will be missing after the main migration is complete. We'll do our best to migrate these messages in a follow-up step.

    On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live.

    Read our full announcement for more information and let us know if you have any questions.

Feedback terrain HDRP layers

Discussion in '2020.1 Beta' started by laurentlavigne, May 29, 2020.

  1. laurentlavigne


    Aug 16, 2012
    click on open and get that

    it is not optimal that specular, metallic and smoothness are not in the terrain tab itself
    also not optimal that the UI gizmo representing remapping are different

    Attached Files:

    transat likes this.
  2. Peter77


    QA Jesus

    Jun 12, 2013
    I've looked at your screenshot a dozen times by now and can't figure out what you mean. Can you explain, for a Terrain/HDRP noob like me, what the problem is? I don't see it.
  3. laurentlavigne


    Aug 16, 2012
    Since a few releases ago terrain works with layer assets, kinda like a PBR material lite, HDRP added a few more settings but their appearance is not consistent between interfaces and some are even missing.
    The top photo is the terrain interface, it's super devoid of regions (uncool), from the word New Layer terrain 2 down to the Offset before the word Brushes is the region of the selected layer asset
    The photo at the bottom is that layer selected in the inspector

    Good segway on the new design: it's hella confusing due to the lack of delineation between regions, here: layer asset and the brush blend together. It took me a while to figure out the new workflow.
    So add a line, color the region differently, anything, my eyes are bleeding each time I use the new Unity.
    And it would be great if Unity didn't turn into a student's exercise in flat design. Some people on this forum have great ideas, poll everyone and pool their resources.
    Peter77 and transat like this.
  4. valarnur


    Apr 7, 2019
    Does HDRP 8 have grass system with terrain ?
    N1warhead likes this.