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Terrain from World Creator 2

Discussion in 'Universal Render Pipeline' started by VRlunatic, Nov 7, 2020.

  1. VRlunatic

    VRlunatic

    Joined:
    May 6, 2017
    Posts:
    14
    Hi, I created a 4096x4096 terrain in World Creator 2 (standalone) and want to use it in Unity. I created a new project of type URP and I have the maps for my terrain. However, the URP material doesn't have a heightmap slot.
    Do you have any advice on this? Must I use an older render pipeline system?
     
  2. buFFalo94

    buFFalo94

    Joined:
    Sep 14, 2015
    Posts:
    269
    Height map slot ???
    Look on youtube or unity doc how to generate terrain in Unity from height map
    Not trying to be rude but do research before asking this type of question please
     
  3. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,657
    Last edited: Nov 8, 2020
    VRlunatic likes this.
  4. VRlunatic

    VRlunatic

    Joined:
    May 6, 2017
    Posts:
    14
    Thank you, Mauri. I'm able to import the terrain via Unity Bridge Tool, and I can see the height both in wireframe mode and when looking at the terrain from the side. It does tesselate properly. However, my terrain is plain grey (not pink) and there's no place in the material inspector for the terrain material to drop my diffuse map. There are only 2 checkboxes and a slider for Height Transition. The checkboxes are Enable Height-based Blend and Enable Per-pixel Normal. Where can I plug in my maps?
     
  5. HIBIKI_entertainment

    HIBIKI_entertainment

    Joined:
    Dec 4, 2018
    Posts:
    535
    Hey,
    As Mauro had stated, now that your heightmap is on Unity's terrain system, you want to start working in the terrain editor (clicking the terrain)

    The terrain itself uses its own single material

    You can set up your textures to paint onto the terrain.

    You can refer to the unity manual or unity learn/YouTube, to find out some good curated content to help study and research

    YTs like Brackey's (now archived)
    UGuruz
    Sykoo
    Unity

    Are always good places to start investigating and research as well as the forums here of course.