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Terrain Error

Discussion in 'Editor & General Support' started by sidestepper, Jun 9, 2009.

  1. sidestepper

    sidestepper

    Joined:
    Oct 2, 2008
    Posts:
    96
    So I just moved the cosmetic junk(Straight meshes, terrain, lights, etc) from my raw unity scene into prefabs, then into asset bundles that now get loaded at run time(So that this one scene can load/unload new "scenes"). Everything seems to be fine, but when I actually leave that actual unity scene and destroy the instance of the scene prefab I had loaded, I seem to be getting this new error that I can't find on the forums anywhere - anyone know how I would fix this?

    Code (csharp):
    1.  
    2. PhysicsSDK::releaseHeightField: instances of this heightfield still exist!
    3.