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terrain don't work with speedtree? (796098)

Discussion in '5.4 Beta' started by laurentlavigne, May 12, 2016.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,327
    I use the Broadleaf speedtree from the environment asset on a terrain.

    Screen Shot 2016-05-11 at 6.52.26 PM.png
     
  2. laurentlavigne

    laurentlavigne

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    also baking the lightmap of a 2000x terrain doesn't do a thing, speedtrees don't work with lightmapping? (you know, like in the old days)
     
  3. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,756
    lightmap does not work with large terrains. A lightmap is just a graphic texture, if your terrain is 2000x even if your texture is 4096 pixels, the shadow of a tree will be a pixel on size, so you wouldn't even see it. It sucks I know. I would love a better way to do lightmaps on terrains but so far it's what we got.
     
  4. laurentlavigne

    laurentlavigne

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    What about the transparency glitches, have you encountered those?
     
  5. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,327
    Extra detail on LOD transition pop: 796777
     
  6. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,756
    I think regular unity trees are having the same problem. I don't use speedtree and I see exactly the same behavior.