Search Unity

  1. Unity 2018.3 is now released.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Want more efficiency in your development work? Sign up to receive weekly tech and creative know-how from Unity experts.
    Dismiss Notice
  4. Build games and experiences that can load instantly and without install. Explore the Project Tiny Preview today!
    Dismiss Notice
  5. Nominations have been announced for this years Unity Awards. Celebrate the wonderful projects made by your peers this year and get voting! Vote here!
    Dismiss Notice
  6. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  7. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice

Terrain Detail Mesh - Get World Position and Rotation

Discussion in 'World Building' started by PedroD6Peo, Dec 5, 2018.

  1. PedroD6Peo

    PedroD6Peo

    Joined:
    Apr 21, 2014
    Posts:
    2
    Hello everyone,

    I currently search a solution to retrieve exact world position and rotation of each Detail Mesh on terrain. I search a lot and it's seems there no way to do that. I work on trash terrain cf screenshot. The terrain tool have a good performance but i can't use it because i don't find a way to retrieve postion of each Detail Mesh painted.

    If there is no solution can you give me a way of what i have to learn to recreate a shader "Detail Mesh". A way to display a lots of objects on a plane with good performance. I'm new in shader so it's hard to find a way to do that.

    Thanks a lot for your answers :)
     

    Attached Files: