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Terrain Composer2 a next generation GPU powered terrain tool.

Discussion in 'Assets and Asset Store' started by eagle555, Sep 16, 2012.

  1. bobAZ2019

    bobAZ2019

    Joined:
    Mar 28, 2019
    Posts:
    24
    hi,

    i'm looking at TC2 as my next terrain generator.
    what i wanted is a terrain that can generate on the fly during game play.

    example, my game is flying from San Franscisco to New York.
    where ever the plane is heading, the terrain should be generated automatically with texture, of course.
    also, it must supports both STANDARD & URP....if it can support HDRP too, that's even betta!
    in a way, it's like of like Microsoft Flight Sim.

    my question is.... can TC2 perform the above required task?
    if not, anyone know such a tool for Unity?

    thanks a bunch!
     
    Last edited: Aug 24, 2020
  2. eagle555

    eagle555

    Joined:
    Aug 28, 2011
    Posts:
    2,690
    Thanks for contacting. TC2 uses standard Unity terrain. That depends on which detail you want this to be? If it's like Microsoft Flight Simulator 2020, which is super ambitious as it actually streams in all satellite images because they are 2000 peta bytes and can't be stored locally on a PC. Unity terrain is not made for this...
     
  3. bobAZ2019

    bobAZ2019

    Joined:
    Mar 28, 2019
    Posts:
    24
    standard Unity terrain is fine as long as the terrain generates during game play.
    example, right now, if i choose a terrain size of 500 x 500, it is set at that number.
    i want to be able to have the terrain expands in the camera view as the PLAYER goes outside of the original 500x500.
     
  4. eagle555

    eagle555

    Joined:
    Aug 28, 2011
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    2,690
    TC2 can do terrain streaming, but you won't have a view distance like in MS FS2020...
     
  5. AtomsInTheVoid

    AtomsInTheVoid

    Joined:
    Jul 27, 2015
    Posts:
    172
    If you're making a decently large world, you might wanna know there's a new way to fly around your scene all the cool kids are using. Once you see this you'll wonder why no ones thought of this before!

    Just point off in the distance and fly! Preview camera let's you know where you'll land and you can even adjust the final view before you jump. You'll save tons of time and even have fun exploring your beautiful worlds.

    https://assetstore.unity.com/packages/tools/utilities/scene-pilot-177244
     
  6. eagle555

    eagle555

    Joined:
    Aug 28, 2011
    Posts:
    2,690
    The preview is a neat idea indeed. Actually my Debugging Essentials has a runtime camera which you can override anytime where you can click, focus, follow objects and deep inspecting them, where purpose is debugging, inspecting, making screenshots or exploring. And that's just a tiny part of it:

     
    Last edited: Aug 31, 2020
  7. Wim-Wouters

    Wim-Wouters

    Joined:
    Sep 26, 2012
    Posts:
    22
    Hi,
    I've owned Terrain Composer for quite some time now, but only just got around to using it for a commercial project... and having a lot of fun doing so.
    To optimize performance for mobile devices and web-browsers I was thinking to export my generated terrains as mesh. I see this was available in 1.3, but can't find any reference to it in v2...
    Is this option still available?

    Thank you and kind regards,
    Wim
     
  8. eagle555

    eagle555

    Joined:
    Aug 28, 2011
    Posts:
    2,690
    Hi,

    Thanks for contacting. You can use this wiki script for it:
    http://wiki.unity3d.com/index.php/TerrainObjExporter
     
    syscrusher likes this.
  9. TheMessyCoder

    TheMessyCoder

    Joined:
    Feb 13, 2017
    Posts:
    506
    Hi Everybody!
    Come join me today as I talk with Nathaniel @eagle555 live on my twitch stream!
    www.twitch.tv/TheMessyCoder

    We go live 6PM UK time, so that's 10am PT, 1PM ET, and 8PM EET

    We will be talking about TC2, Mesh Combine Studio, Debugger Essentials and playing DRONE!
    ALSO GIVING AWAY PRESENTS!!!!!!!!!!! Its always nice to get some stuff for free!

    nathaniel_.jpg
     
  10. TheMessyCoder

    TheMessyCoder

    Joined:
    Feb 13, 2017
    Posts:
    506
  11. gecko

    gecko

    Joined:
    Aug 10, 2006
    Posts:
    2,114
    Is there any way to set the Bend Factor on trees when assigning them to TC terrains? I have 64 terrains, would rather not have to open each tree on each terrain and change that...
     
  12. eagle555

    eagle555

    Joined:
    Aug 28, 2011
    Posts:
    2,690
    Yes you can do it in the TerrainArea Inspector and apply to all terrains:
    upload_2020-11-28_20-1-25.png
     
    gecko likes this.
  13. gecko

    gecko

    Joined:
    Aug 10, 2006
    Posts:
    2,114
    D'oh!
     
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