Will there be authoring for ECS 1.0 TerrainCollider? Is there already a way to use Unity Terrain with ECS? I know that there is a TerrainCollider, but I haven't found any information on how best to use it with the current terrain.
You can use the PhysicsShape component and select 'mesh' as the shape type. That setup configuration should allow you to generate a TerrainCollider. See picture.
I wanted to try to make a Unity Terrain and an ECS Bases no-kinematic Character Controller. I did not want to create a custom terrain system for a larger terrain. For testing I used meshes, but I also came across the problem that the Character bounced on mesh edges.
I still use the methode discussed here : https://forum.unity.com/threads/using-unity-terrain-with-dots-workflow.755105/ Still works for entities 0.50.X. But the rendered terrain is an non-ECS gameobject (Convert and Inject)