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Question Terrain clipping issue

Discussion in 'VR' started by bluesubdemon, Sep 10, 2023.

  1. bluesubdemon

    bluesubdemon

    Joined:
    Jul 10, 2022
    Posts:
    1
    I am currently working on a very big map. My issue is that when looking in the distance you can see the mountains that are about 10000 in clipping for the camara away. When ruining in the editor their is no issue. but when i build it to my Quest 2 (Standalone) that mountains in the distance get are constantly flickering until i am relatively close to the mesh.

    any suggestion on what i can do to get rid of this issue.

    Im using the standard URP + 4x anti-aliasing