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Terrain Base Texture and 4 close up textures?

Discussion in 'General Graphics' started by Gibbonuk, Jan 24, 2017.

  1. Gibbonuk

    Gibbonuk

    Joined:
    Dec 10, 2013
    Posts:
    175
    Hi, currently I am covering my whole terrain with either a single texture stretched (satellite image) or 4 textures tiled next to each other (basically like a single stretched but divided by 4). So this means the first 4 textures slots are taken up.

    Im wanting to then use another 4 texture slots and splat map for "close up" textures.

    Does anyone know of a terrain shader that gives me this option?

    Its basically 8 textures, 2 splats, but 1 splat is only to fade in when close to the terrain?

    Im not to good at writing shaders but would it be a complex one to do if there isnt anything about?

    I have TerrainComposer, RTP, ATS colormap ultra and i cant get any of them to do this.

    TerrainComposer allows for everything apart form doesn't do the "close up" part.

    Thanks