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Terrain Asset Production Question

Discussion in 'Editor & General Support' started by Ben-Foote, Apr 8, 2014.

  1. Ben-Foote

    Ben-Foote

    Joined:
    Aug 2, 2013
    Posts:
    5
    I'm currently working on a 3D RPG sidescroller type game. My terrain will be relatively thin on the Z axis (similar to Little Big Planet) and will also often have top and bottom visible (E.g. jutting out ledges and grassy platforms seen from beneath). For these reasons Unity's terrain production tool is not practical and I plan on making my terrain in Blender instead.

    Should I create lots of segments of terrain which I can put together and change as I like, or should I create whole game areas like towns and caves as single objects? At the moment I think the first method sounds better, but I'm worried it might make my game hard to work or slower to play. T

    hank you in advance for any help :D
     
  2. Dave-Hampson

    Dave-Hampson

    Unity Technologies

    Joined:
    Jan 2, 2014
    Posts:
    150
    On the contrary, making levels out of small objects helps enormously with frustum culling. Go this route :)