Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Terrain and tree

Discussion in 'World Building' started by vova1227, Apr 25, 2021.

  1. vova1227

    vova1227

    Joined:
    Feb 17, 2021
    Posts:
    45
    I want to make trees. But the terrane tree cannot be chopped. The question is whether it will affect performance if I plant 4000 trees separately as game objects, and not with a brush on the terrain.
     
  2. warthos3399

    warthos3399

    Joined:
    May 11, 2019
    Posts:
    1,728
    Not enough info to help you. But, what i can decipher from your post, is you want trees that you can chop down, which is an "interactable object". Not all assets/trees have this system.

    As far as placement, it doesnt matter if its manual or unity terrain/tree placement. Youll have to deal with the performance/optimization either way (pooling, LOD, MIPMAP, etc.)...