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Terrain and Mesh

Discussion in 'Game Design' started by charanchaganti, Jul 19, 2022.

  1. charanchaganti

    charanchaganti

    Joined:
    Mar 16, 2022
    Posts:
    13
    Hi Everyone,

    I have created a terrain with some textures, now to place some tanks and other objects and to make them move on the terrain. I need to create a mesh and bake it to create a NavMesh so that I can move the tanks automatically based on the waypoints that I enter. Even though I added a mesh component to this terrain gameobject, I couldn't generate a mesh file. Please suggest how to create a mesh from this terrain and make the tanks move on this terrain

    Thanks in advance
    Charan
     
  2. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,635
    What do you mean by mesh component? Do you mean a mesh filter, mesh renderer, mesh collider? None of these have anything to do with terrains or navmeshes, so don't add any of these.

    You don't need to add a special component. Simply set the terrain as static and bake the navmesh in the navigation tab.