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Terrain and GameObjects Get Dark When Baking Lights

Discussion in 'Global Illumination' started by Treasureman, Aug 25, 2020.

  1. Treasureman

    Treasureman

    Joined:
    Jul 5, 2014
    Posts:
    563
    Hello!
    I have a nearly finished project right now, and I'm working on optimizing. I want to try to bake my lightmap, but I'm having some issues. Here's a look at what my scene should look like...
    Screenshot (356).png
    But when the lightmap is baked, the terrain texture gets very dark, and the trees (they're individual GameObjects, not terrain trees) turn black where they should be lightly shaded...
    Screenshot (455).png Screenshot (456).png
    What can I do to fix this? Thank you to anyone who can help!

    UPDATE: I made a build and it got worse...
    Screenshot (458).png
     
    Last edited: Aug 25, 2020
  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080