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Tentacles And Human Arms

Discussion in 'Animation' started by renman3000, Nov 26, 2014.

  1. renman3000

    renman3000

    Joined:
    Nov 7, 2011
    Posts:
    6,631
    Hi there,
    I hope this is the right forum.

    I have no experience with 3D modeling, rigging and animations. What I am wondering is...

    If I had a dozen heads, bodies, arms, legs etc. how easy/possible would it be to create a creature/character in game,the use it in game? Trick is, one arm type might be human and need to act, animate a certain way. While another might be tentacles.

    Can I create a modular system that will allow me to interchange limbs and have them be usable. By usable I mean, press "punch" and arm punches no matter the arm type.


    Thanks
     
    Last edited: Nov 26, 2014
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Yes.

    The key is the joint locations in the rig that control the limbs have to be in the same location or proportionately similar . Unless there is a programmatic way to accomplish this, that I'm unaware of that would allow the rig to change joint locations.

    Hope this sends you in the correct direction.