Hello All, I'm happy to announce that Tenkoku version 1.0.8 is now ready for download... Download Here: http://www.tanukidigital.com/download There have been a number of bug fixes and small improvements in this release. Notably, the editor window now updates lighting and color properly when you change the Tenkoku time and date settings. There have been some fixes made to the fog system so that particles can now interact properly (they were getting covered up by distance fog previously). You can also now use standard cubemaps for the galaxy/night sky texture instead of just the default 2D spheremap. There has also been the addition of a temperature control and a heat/haze effect which will start to become visible in the distance once the temperature goes beyond 90 degrees(f). I plan on doing more with the temperature control in a future update, such as automatic color tinting (cold vs hot) and incorporating it into a more robust weather automation system. As always, let me know if you have problems/questions/feedback etc, either by email or on the forums! All the best, Justin Kellis Tanuki Digital ------------------------------- RELEASE NOTES - Version 1.0.8 ------------------------------- WHAT'S NEW - Added Temperature Control. - Added Heat Shimmer distortion effect, based on current temperature. - Added standard cubemap rendering support for custom galaxy/nightsky textures. - Added Fog Dispersion attribute to control atmospheric fog sharpness. - Star shader now simulates star perturbation (shimmering) again. CHANGES - Edited overcast lighting balance. - Edited distance rendering in clouds. - Built-in Unity fog is automatically disabled whn Tenkoku fog is enabled. - Rewrote SkyBlur to .js in order to access some internal functions. - Removed Sun mesh object, sun is now rendered in skybox. - Moon now obscures sun/star/nightsky correctly. - Moon brightness tweaks. - Rain/Snow particle collisions now enabled by default. BUG FIXES - Secne Lighting and Color now updates in Editor mode properly. - Scene particles are no longer obscured by Tenkoku fog/atmosphere. - rain and snow effects now render on top of distance fog. - Some SendData() function calls were ignoring case-sensitivity, now fixed. - boolean SendData() function calls now accept data in both numeral (true="1.0") and string (true="true") formats. - Turning off star rendering no longer turns off galaxy rendering and vice versa. - Overcast clouds now attenuate point lights properly. - Fixed cloud shader initialization error. - Fixed cloud shader fail state in D3D9. - Fixed 'division by 0' shader errors.