Hello, I am trying to recreate the terrain textures that are similar to the ones on Temtem game (reference link) and I'm having some trouble. I tried to find answers before asking here in the forum but after a couple of weeks of research, I wasn't able to find any. Not even in which direction I should go to recreate the textures on that terrain in the picture. The way that unity terrain works now is that it simply blends the two textures. What I want to achieve is to have some sort of layers, where I can paint over the existing texture (which is tillable) and not have it blend. For example, have a road texture and paint a grass texture where the grass will have it's blades stick into the road texture (picture reference). Now, I know that I could handcraft each detail on the road, but that's not what I want to do, I want it to be easily modified. I also though of creating several tilemaps which I would stamp on the terrain, but the terrain doesn't allow painting on a grid (or at least I haven't found a solution). Currently, I don't know how to proceed in completing this task, so, I came here to ask you guys for help Thanks in advance!