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Graphics Temporal Antialiasing

Discussion in '5.4 Beta' started by hippocoder, May 19, 2016.

  1. hippocoder

    hippocoder

    Digital Ape

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    Gave the new TAA a try by downloading the TAA branch from bitbucket and using B17, but the antialiasing has a persistent shimmer to it - did I do something wrong?
     
  2. Tim-C

    Tim-C

    Unity Technologies

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    Likely not doing anything wrong. The version we have on bit bucket is not in the trunk branch for a reason yet. We have some patches coming in the next that should help with this. When we think it's ready we will merge to the trunk branch. Having early access on bit bucket has its ups and downs.
     
    hippocoder likes this.
  3. hippocoder

    hippocoder

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    Thanks Tim, will be patient. Looking forward to it :)
     
  4. Tim-C

    Tim-C

    Unity Technologies

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    Bumping this with some info:

    We have a new version of our prototype Temporal AA available on a branch on the bitbucket repository here:
    https://bitbucket.org/Unity-Technologies/cinematic-image-effects/src/e280d3d7d497?at=taa

    As a note, this code hasn't really been tested on a wide variety gfx devices yet, it's still in prerelease and may be really broken on some platforms.

    You will need to wait until the beta 22 of 5.4 for this to work as we have added a small api to the engine in the camera (to assist with frustum jitter). Here is a video of the corridor showing how it looks on / off (I toggle a few times).

     
    Fijit, landon912, movra and 4 others like this.
  5. movra

    movra

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    Wow, looks much better than I last tried TAA in the corridor demo!
     
  6. AdamGoodrich

    AdamGoodrich

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    I bet Tim is really sick of that scene :)
     
  7. Reanimate_L

    Reanimate_L

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    we need a new scene with lot of fine cables and lines :D
     
  8. Tim-C

    Tim-C

    Unity Technologies

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    this scene does a pretty good job. Lots of tiny bevels and high specular. Lines are good too though :)
     
  9. Alic

    Alic

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    Aug 6, 2013
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    Whoa, that looks soo good. The aliasing is so quiet even in the distance. A lot of games are going to get a significant graphical bump when this gets released -- incredible work so far!
     
  10. crazii

    crazii

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    Hey, I've downloaded beta22 and the TAA code, it seems working and cool.
    But I just want to make sure: there's one C# script and one shader file, no other dependencies or co-working scripts, right?
     
  11. Goldrake

    Goldrake

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    Feb 6, 2010
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    The gui doesn't work if added.
    and it makes the image blur. I think it needs more work