Temporal AntiAliasing. Hi everyone, for the past few months we have been working on an Temporal Anti Aliasing solution for Unity. Temporal anti aliasing is a modern form of antialiasing that uses previous frames data to infer more about edge and highlight information. We first showed the TAA in the Adam demo and it made it look really great! TAA required a few changes to the core of Unity for it to be supported in the engine (specifically motion vectors and some surrounding support), in 5.4 we have added this functionality and implemented a version TAA. This will also allow us to ship a really great motion blur quite soon also. If you are curious about the technical side of things you can read about some general TAA things here: https://bartwronski.com/2014/03/15/temporal-supersampling-and-antialiasing/ You can get the new TAA from here: https://bitbucket.org/Unity-Technologies/cinematic-image-effects/branch/taa This branch also contains the latest version of our other effects. You will need Unity 5.4b22 for this to work properly. Here are some images showing how this looks for us. NOTE: You will need to enlarge the images too see the difference. Click this link to see before and after. Let us know how it goes for you!