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Temporal Anti-aliaing problem. How to disable MSAA?

Discussion in 'Image Effects' started by Artline, Nov 2, 2018.

  1. Artline

    Artline

    Joined:
    Feb 21, 2017
    Posts:
    9
    When I try to enable Temporal Anti-aliasing in the profile of my post processing stack, Unity show me an alert "Temporal Anti-Aliasing doesn´t work correctly when MSAA is enabled.

    I've searched in google and nothing... How can I disable the MSAA for use the Temporal Anti-aliasing?

    Thanks a lot!
     
  2. GoGoGadget

    GoGoGadget

    Joined:
    Sep 23, 2013
    Posts:
    864
    Disable it on your camera (it's just under or above "Use HDR") and in quality settings.
     
  3. Artline

    Artline

    Joined:
    Feb 21, 2017
    Posts:
    9
    Thanks, I have deactivated it in all the cameras of my scene but the same message continues in the antialiasing section of the postprocessing stack. I really need to use the best antialiassing possible in my scene. Any ideas?
     
  4. andrei-pit

    andrei-pit

    Joined:
    Dec 11, 2018
    Posts:
    1
    In "Edit / Project Settings / Quality / Rendering" set "Anti Aliasing = disabled", and message will disappear.
    * tested in Unity 2018.3.0f2
     
  5. Aalzard

    Aalzard

    Joined:
    Oct 17, 2019
    Posts:
    1
    Thank you !!
     
  6. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    377
    How about CTAA NXT V2.1 , you can use MSAA and even Supersampling together with CTAA at the same time and have the ability to exclude any layer from the AA solution for things like UI. It also works in VR and all platforms.