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Temporal AA in Unity 2019 HDRP

Discussion in 'High Definition Render Pipeline' started by phillipbirch, Jul 7, 2019.

  1. phillipbirch

    phillipbirch

    Joined:
    Jul 4, 2018
    Posts:
    3
    Hello,

    I have been searching for awhile for this and am sure I am missing something simple, but can anyone tell me how to turn on Temporal Anti Aliasing in Unity 2019 HDRP. I am using:

    Unity 2019.1.18f1 and am using HDRP 5.16.1. Since it's no longer done in the Post Processing I am very lost.

    Thank you for any help!

    p
     
  2. Ryzian

    Ryzian

    Joined:
    Nov 24, 2016
    Posts:
    2
    Hi ^_^
    it is on Camera settings.
    HDRP have an option for set AA in Scene view. Just go to Editor preferences, in "HD Render Pipeline" tab
     
  3. phillipbirch

    phillipbirch

    Joined:
    Jul 4, 2018
    Posts:
    3
    Hello and thank you for responding,

    If I go to my HD Render Pipeline Asset, under settings for camera, I have the option to change the rendering method to Forward and then to use MSAA but I am looking to use TAA specifically and there is no option for that here.
    Any help from anyone would be greatly appreciated.

    Best,
    p
     
  4. francescoc_unity

    francescoc_unity

    Unity Technologies

    Joined:
    Sep 19, 2018
    Posts:
    193
    You'll find it on the camera component itself
    upload_2019-7-9_11-0-38.png
     
    phillipbirch and Mauri like this.
  5. phillipbirch

    phillipbirch

    Joined:
    Jul 4, 2018
    Posts:
    3
    Thank You!