Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Temple of Ancient India - (Modular Kit, PC & Mobile)

Discussion in 'Assets and Asset Store' started by Arkhham, Aug 2, 2016.

  1. Arkhham

    Arkhham

    Joined:
    May 7, 2016
    Posts:
    163
    Hi,
    I don't have the 5.6 version and I can't switch back to support it!
    I'm already having very little time to work on update V1.2 (with 2018 version).
    Sorry for the inconvenience.

    Have a good day,
     
  2. Sempiternal

    Sempiternal

    Joined:
    Jun 18, 2014
    Posts:
    105
    Any chance you can upload the 5.6 version as a new asset and take it down once I purchase? I would really love to have this asset!!
     
  3. Arkhham

    Arkhham

    Joined:
    May 7, 2016
    Posts:
    163
    Hi,
    Again, I don't have the 5.6 version and I can't work on downgrading the project at the moment.
    I'm already having very little time to work on update V1.2.
    Sorry for the inconvenience:(, hope you understand.

    Cheers,
     
  4. Arkhham

    Arkhham

    Joined:
    May 7, 2016
    Posts:
    163
    Hi,

    I've been re-doing the whole project in effort to make the project "AAA". Here is the work so far.

    The materials you see in the images are not final, they may change and most of them don't even have roughness maps. There are some other new objects I didn't include in these images, I'll add them later.

    Architecture:
    The walls are much closer now, you can make top floors and use broken walls to create shortcuts too.

    01.1.jpg

    02.jpg

    03.jpg
     
  5. Arkhham

    Arkhham

    Joined:
    May 7, 2016
    Posts:
    163
    Props:
    There are few other props I didn't include in these images , I'll add them once I finish working on them.

    04.jpg

    05.jpg

    06.jpg
     
  6. Arkhham

    Arkhham

    Joined:
    May 7, 2016
    Posts:
    163
    I'm hoping to finish the update in next month.

    Also houses! I'm adding houses too.

    Best Regards,
     
    hopeful and hoodoo like this.
  7. SickaGamer

    SickaGamer

    Joined:
    Jan 15, 2018
    Posts:
    1,260
  8. Arkhham

    Arkhham

    Joined:
    May 7, 2016
    Posts:
    163
    Hi,
    No, It's not yet done. I'm working on another project so had to froze it for few months.

    I still need to make houses models for the update, I'll post about it very soon.
     
    hoodoo likes this.
  9. senthamizh

    senthamizh

    Joined:
    Nov 20, 2017
    Posts:
    2
    @Arkhham Looks great! any plans on converting it to HDRP or URP?
     
  10. Arkhham

    Arkhham

    Joined:
    May 7, 2016
    Posts:
    163
    Not until we have a stable HDRP, URP! :)
     
    senthamizh and hopeful like this.
  11. senthamizh

    senthamizh

    Joined:
    Nov 20, 2017
    Posts:
    2
    I'm planning on purchasing this! So when the SRP's become standard (As they have got stable release already) can I expect the HDRP version in an update or will it be a separate one?
     
  12. Arkhham

    Arkhham

    Joined:
    May 7, 2016
    Posts:
    163
    If I support new pipelines they will all come within this asset, no extra charge if that's what you were asking.
    But I would suggest you to not buy this asset until it supports them.
    I'm already taking way too long on updating the project to V1.2 (standard pipeline), safe to say it will probably take lots of months to support both new pipelines.
     
  13. RuchaTambe

    RuchaTambe

    Joined:
    Jun 3, 2020
    Posts:
    1
    Hi there,
    I am new to Unity and I am trying to use the asset Temple of Ancient India - (Modular Kit, PC & Mobile) for my project. I want to import this asset and have it render as a 3D scene in mobile AR - as the user moves around, different parts of the scene should be visible to him. I am using AR Foundation and I would like to know whether or not I can use this asset for mobile AR, before I buy it. If I can use it to suit my project needs, how can I do so?

    Thanks!
     
  14. Arkhham

    Arkhham

    Joined:
    May 7, 2016
    Posts:
    163
    Hi,
    It doesn't support mobile AR.
     
  15. team_enso

    team_enso

    Joined:
    Dec 29, 2015
    Posts:
    5
    Hello there!
    Hope you are safe and well!
    Any plans on adding the next update? I really want to purchase this, and I noticed that you had posted regarding a possible update a few months ago. Thought I'd check if its coming anytime soon. Thanks in advance!
     
  16. team_enso

    team_enso

    Joined:
    Dec 29, 2015
    Posts:
    5
    If at all this sounds like a valid request, you can update the package with the assets done so far, and perhaps add the houses in a following update! Great work here, so very impressed!
    Regards,
     
    Last edited: Apr 29, 2021
  17. Arkhham

    Arkhham

    Joined:
    May 7, 2016
    Posts:
    163
    Hi,

    I've recently started working on this update again, full time!
    Previously, I had to juggling time to work on this project and it was causing delays.

    Most of the assets are done and I'm working on finalizing textures, vegetation and a new demo scene at the moment. I'm hoping to finish it by next month end!
    I'll pm you new demo screenshots

    I hope you can wait till the update hits the store.

    Best Regards,
     
    Last edited: Apr 29, 2021
  18. Arkhham

    Arkhham

    Joined:
    May 7, 2016
    Posts:
    163
    Hi,
    I'm bit behind the schedule, I still need to create house variations, add vegetation to the terrain and lightmap the scene. I'm hoping to finish by this weekend.

    Here is the work so far!














     
    chelnok and Rowlan like this.
  19. chelnok

    chelnok

    Joined:
    Jul 2, 2012
    Posts:
    680
    I think it's much better to add some new things every now and then, rather than try to get huge update finished. It is good thing, if asset is updated regularly so people know it's still alive and not going to disappear next week, even if there is just couple models added or something fixed. Sample scene and model variations are nice, but most important (for me at least) is 3d models them self. However, i really do like sample scenes, but you could add it as update later.
     
  20. Arkhham

    Arkhham

    Joined:
    May 7, 2016
    Posts:
    163
    I agree, I should've updated the incrementally. I'll keep that in mind for future updates.

    Getting the asset optimized for mobile has been challenging. It's what taking so much time at the moment.

    Right now, It does run between 55-60 fps, mostly 60 on Redmi note 10, I'm happy with that.
    I'll be reducing polycount as much as possible and upload the asset.
     
    chelnok likes this.