Search Unity

Teleporting instead of launching!

Discussion in 'Physics' started by HelloJinxie, Nov 10, 2019.

  1. HelloJinxie

    HelloJinxie

    Joined:
    Nov 7, 2019
    Posts:
    20
    It teleports them up then floats down. I've tried lowering the gravity but that just makes them fall down slower. And they're not going up that high so I do not think its the amount I'm launching them (I've also tried low amounts). I want it to act like a proper jump.

    The only thing i'm using to launch is:
    Code (CSharp):
    1. rb2D.AddForce(new Vector2(launchSideAmount, launchUpAmount));