http://uniteddy.info/ What is Teddy? Teddy is a sketch-based 3D modeling asset for Unity. You can make interesting 3D models just by drawing freeform strokes. https://www.assetstore.unity3d.com/en/#!/content/99075
Teddy is an amazing modeler that I have tried many times to integrate! It is very promising for UGC - customizing characters in a game but I don't see mention of Takeo's other work, the skeleton and skinning system. Is it something you plan on adding later?
Hello, I would like to know how should I use this Teddy asset? I have seen the tutorial of this asset but it was about how to use it in editor mode. What if I would like to create an interface for the user, how should I utilize this asset so that it can be used through the interface?
Hey! This asset is really great, but it really needs a troubleshooting guide. TeddyUtility.CreateTeddy fails randomly depending on the shape and gives no explanation why. If I set z in ScreenToWorldPoint(Vector3) to 1000+, it fixes some cases where it breaks, so it's possibly related to the scale of the points/object? Code (CSharp): NullReferenceException: Object reference not set to an instance of an object Teddy.DelaunayTriangulation.InsertEdge (Teddy.Mesh2D mesh, Teddy.Vertex2D v0, Teddy.Vertex2D v1) (at <0ab6669a96fb4525b6e98e07a4ba5ddc>:0) Teddy.DelaunayTriangulation.InsertEdges (Teddy.Mesh2D mesh, System.Collections.Generic.List`1[T] edges) (at <0ab6669a96fb4525b6e98e07a4ba5ddc>:0) Teddy.DelaunayTriangulation.TriangulateMain (System.Collections.Generic.List`1[T] vertices, System.Collections.Generic.List`1[T] edges) (at <0ab6669a96fb4525b6e98e07a4ba5ddc>:0) Teddy.DelaunayTriangulation.TriangulateMain (System.Collections.Generic.List`1[T] loop) (at <0ab6669a96fb4525b6e98e07a4ba5ddc>:0) Teddy.Inflation.Inflate (System.Collections.Generic.List`1[T] stroke, System.Int32 _steps, System.Double thickness, System.Single& height) (at <0ab6669a96fb4525b6e98e07a4ba5ddc>:0) Teddy.TeddyUtility.CreatePolyhedron (System.Collections.Generic.List`1[T] points, System.Int32 nFaces, System.Single thickness) (at <0ab6669a96fb4525b6e98e07a4ba5ddc>:0) Teddy.TeddyUtility.CreateTeddy (UnityEngine.GameObject go, System.Collections.Generic.List`1[T] points, System.Int32 nFaces, System.Single thickness, System.Boolean smooth) (at <0ab6669a96fb4525b6e98e07a4ba5ddc>:0)