Search Unity

  1. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Let us know a bit about your interests, and if you'd like to become more directly involved. Take our survey!
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  5. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Teddy

Discussion in 'Assets and Asset Store' started by mattatz, Aug 31, 2017.

  1. mattatz

    mattatz

    Joined:
    Feb 4, 2014
    Posts:
    2
    Last edited: Sep 26, 2017
  2. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    1,949
    Teddy is an amazing modeler that I have tried many times to integrate!
    It is very promising for UGC - customizing characters in a game but I don't see mention of Takeo's other work, the skeleton and skinning system. Is it something you plan on adding later?
     
  3. mattatz

    mattatz

    Joined:
    Feb 4, 2014
    Posts:
    2
    No, there are no plans for now.
     
    laurentlavigne likes this.
  4. chernting

    chernting

    Joined:
    Jan 26, 2018
    Posts:
    2
    Hello, I would like to know how should I use this Teddy asset? I have seen the tutorial of this asset but it was about how to use it in editor mode. What if I would like to create an interface for the user, how should I utilize this asset so that it can be used through the interface?