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Teddy

Discussion in 'Assets and Asset Store' started by mattatz, Aug 31, 2017.

  1. mattatz

    mattatz

    Joined:
    Feb 4, 2014
    Posts:
    2
    Last edited: Sep 26, 2017
  2. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    2,012
    Teddy is an amazing modeler that I have tried many times to integrate!
    It is very promising for UGC - customizing characters in a game but I don't see mention of Takeo's other work, the skeleton and skinning system. Is it something you plan on adding later?
     
  3. mattatz

    mattatz

    Joined:
    Feb 4, 2014
    Posts:
    2
    No, there are no plans for now.
     
    laurentlavigne likes this.
  4. chernting

    chernting

    Joined:
    Jan 26, 2018
    Posts:
    2
    Hello, I would like to know how should I use this Teddy asset? I have seen the tutorial of this asset but it was about how to use it in editor mode. What if I would like to create an interface for the user, how should I utilize this asset so that it can be used through the interface?